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Sam Blázquez Martín
Sam Blázquez Martín
Technical Artist and Software Engineer
Madrid, Spain

Summary

Technical Artist with strong background in game development and
programming due to my Videogame Development Degree in UCM
After graduating, I decided to focus on my artistic profile to build a
career as a Technical Artist, pursing a Master’s degree in Art and Visual
Design in Videogames at U-TAD to achieve that goal.

Skills

Shading3D ModelingShadersProgrammingOptimizationUnreal 5

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
C#
C#
C++
C++
C
C

Productions

    • Video Game
      Fatal Unleash
    • Year
      2026
    • Role
      Lead Technical Artist
    • Company
      Selene Games
    • Video Game
      Myrmica
    • Year
      2024
    • Role
      Technical Artist, 3D Generalist and VFX Artist
    • Company
      Paranoia Studios

Experience

  • Junior Software Engineer at Indra Sistemas
    Madrid, ES
    May 2025 - Present

  • Lead Technical Artist at Selene Games
    Madrid (Remote), ES
    January 2025 - October 2025